If the subject is prevented from doing as the spell compels, the spell is wasted. The caster holds forth his empty hand, and the still-beating heart of the subject appears within it. Level: Sorcerer 1, Wizard 1,  A creature with no discernible anatomy is unaffected by this spell. Evocation [Chaos, Evil]  Level: Cleric 9, Druid 9, Bestial 9,  Components: V, S, M,  Casting Time: 1 minute Range: Long (400 ft. + 40 ft./level) Area: 50-ft./level radius Duration: 24 hours Saving Throw: Fortitude negates Spell Resistance: Yes. Duration: 1 minute/level For every 10 points of damage the caster deals in a given round while under the effect of this spell, she gains a +1 luck bonus on attack rolls, saving throws, and skill checks in the next round. The bolt deals 1d8 points of damage per two caster levels (maximum 5d8). Target: One chain per level within range The subject's form twists and mutates into a hideous mockery of itself. Necromancy [Evil]  Level: Cleric 2, Mortal Hunter 2, Sorcerer 2, Wizard 2,  Components: V, S,  Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid creature with limbs Duration: 1 round/level Saving Throw: Fortitude negates Spell Resistance: Yes. When taking the average HP for a level-up, in 5e it's not half of the dice value, but half + 1. The rituals to prepare the receptacle require three days. The magical version manifests as greenish fumes that rise from the chosen focus. Multiple castings of this spell replace the previous nightmare with a new one. If this spell is cast while not in the presence of a demon, the bebilith acts as if the caster level check result was a 10. Good priests perusing the pages of the unspeakable book of vile darkness had to save against poison or straight up die. His face and hands blister and drip fluid, and his eyes cloud with blood, rendering him blind. (Book of Vile Darkness)  Compelled fiends will follow a nether trail even into danger. Casting Time: 1 action The caster improves his spell resistance. The spell deals 1d8 pts. The dart deals 1d4 points of Dexterity damage. Target: Caster Transmutation [Evil]  Level: Sorcerer 2, Wizard 2,  Components: V, S,  Casting Time: 1 action Range: Personal Target: Caster Duration: 10 minutes/level. The caster calls a nightmare from the Lower Planes to where she is, offering it the soul that she has prepared. The spell, at best, provides information to aid character decisions. A phantasmal thief can only steal from creatures. Aberrate Edit (Book of Vile Darkness) Transmutation [] Level: Sorcerer 1, Wizard 1, Components: V, S, Fiend Casting Time: 1 action Range: Touch Target: One living creature Duration: 10 minutes/level Saving Throw: Fortitude negates Spell Resistance: Yes . Drug Component: The chosen drug for the addiction. In 5E D&D, a creature has to succeed on a saving throw after attuning to it or they become neutral evil. Location Component: An area under the effect of a desecrate or unhallow spell. This category is about books in the Forgotten Realms universe. The tendril makes a grapple attack using the caster's melee attack bonus, dealing no damage but starting a grapple as a Small creature with a Strength score of 20. (Book of Vile Darkness)  (Book of Vile Darkness)  Transmutation [Evil]  Level: Cleric 8, Corruption 8,  Components: V, S, M,  Casting Time: 1 minute Range: Touch Area: Water in a volume of 100 ft./level by 100 ft./level by 10 ft./level (S) Duration: Permanent (see text) Saving Throw: None (see text) Spell Resistance: No. Enchantment [Evil, Mind-Affecting]  Level: Bard 1, Cleric 1,  Components: V, S, M,  Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes. The caster cannot assume the likeness of something that is a different size than he is. Channeling hatred and spite, the caster calls upon dark power to give the subject a massive heart attack. Enchantment [Evil, Mind-Affecting]  Level: Sorcerer 9, Wizard 9,  Components: V, S,  Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes. (Book of Vile Darkness)  Range: Close (25 ft. + 5 ft./2 levels) Disease Component: Any disease. A wall of eyes is 1 inch thick per four caster levels. Components: V, S,  Arcane Material Component: A handful of bloody teeth. This weapon has a +1 enhancement bonus on attacks and damage for every five caster levels (at least +1, maximum +4). No matter what a later caster attempts to summon, he actually summons an evil version (a fiendish beast rather than a celestial one, for example) or an evil equivalent (a devil rather than a formian). Material Component: A bit of demon's flesh and a lump of iron. A successful saving throw indicates that the spell ends and the soul departs to the afterlife. The caster detaches his hand, which transforms into a Small monstrous spider (see the Monster Manual) that he controls. 30+ unholy magical items! The wall cannot be conjured so that it occupies the same space as a creature or another object. So, if the trail leads to the edge of a cliff, the fiend goes to the edge of the cliff and no farther. The caster is able to divine the answer to a single question, as long as the answer is a single person's name. Material Component: A severed hand from a good-aligned humanoid cleric. . The hand can be turned or rebuked as a wight. Material Component: A urine-soaked holy symbol, which crumbles into the powder that creates the nether trail. Withered legs force a character to fall prone and make it impossible for her to move more than 5 feet per round. Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes. Casters who intend to cast spells with a disease component find this spell particularly useful. The bag and its magically created contents weigh only 1 pound. A miracle or wish spell removes the greater curse, and any particular greater curse can be removed if the subject performs some deed that the caster designates. A massive 414 page vile grimoire woven throughout a glorious tome of resplendent holy gold and luxury! If the creature in question is not on the same plane of existence as the caster, there is a 5% chance that the sending does not arrive. The caster grants one creature two long claws that replace its hands, tentacle tips, or whatever else is appropriate. Transmutation [Evil]  Level: Corrupt 7  Components: V, S, Corrupt,  Casting Time: 1 action Range: Touch Target: One living creature touched per level Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes. You can read about the decopunk campaign setting this GLORIOUS ARTWORK by Indi Martin is for in a newcomer context over here on this page and it can be purchased at the Legendary Games Web Store or on DriveThruRPG (provided you’re 18 or older). While holding his breath with water-filled lungs, a character cannot talk or cast spells with verbal components, and he takes a -2 circumstance penalty on attack rolls, saving throws, ability checks, and skill checks. The caster gains a +2 deflection bonus to Armor Class, as well as an upgrade of his existing damage reduction by /+1 (DR 10/+1 becomes DR 10/+2, for example). Target: One living creature The caster stands in the circle, which must be prepared ahead of time by inscribing a circle on the ground and putting a stone on the circle at each of the four cardinal directions. Focus: A fresh or preserved (still bloody) 1-ounce portion of another creature's flesh. This has a variety of effects, immobility being one of them. Legendary Games » Shop RPGs » 5th Edition » Book of Exalted Darkness (5E) A massive 414 page vile grimoire woven throughout a glorious tome of resplendent holy gold and luxury! Spell Resistance: Yes. Disease Component: Festering anger. (Book of Vile Darkness)  Conjuration (Creation) [Evil]  Level: Sorcerer 9, Wizard 9, Darkness 8, Demonic 8,  Components: V, S, M, DF,  Casting Time: 1 hour Range: Close (25 ft. + 5 ft./2 levels) Area: 100-ft./level radius spread, centered on caster Duration: 1 hour/level Saving Throw: None Spell Resistance: No. Disciple of Thrym (Frostburn): The disciple of Thrym’s spell list is intentionally narrow. The subject gains a new save (to expel the water) every 2 rounds after the first. Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. The caster calls upon the darkest forces in all existence to rain destruction down upon the land. Transmutation [Evil]  The answer given is correct 75% of the time. (Book of Vile Darkness)  Creating this circle takes 1 hour, but once created it may be reused any number of times. After the duration expires, the caster no longer has the ability to recall new facts. Expanded by; Yet More Archfiends The subject takes 2d6 points of damage immediately and takes a -4 circumstance penalty on attack rolls, saving throws, skill checks, and ability checks for the rest of the spell's duration. As long as the spell lasts, the floating hand can deliver any spell with a range of touch that the caster can cast. The Book of Vile Darkness is detailed in Book of Vile Darkness (4e){{UnknownBook}}, the second sourcebook to bear its name. The subject can answer in like manner immediately. There are ritual uses for body parts as well. Also in Diabolist, the statistics for the Hell Whip are a little obscure. of damage per caster level (maximum 15d8) to good creatures and renders them stunned for 1d4 rounds. But she might try to steal the fighter's bag of gems, even using applicable spells (charm person, suggestion, and invisibility, for instance) against her friend. It can take no other actions. I'm also not sure what the 20/x2 means. The subject's type changes to aberration, and it gains a +1 natural armor bonus to AC (due to the toughening and twisting of the flesh) for every four levels the caster has, up to a maximum of +5. . The spell ascertains the most valuable object currently in the subject's possession and disintegrates it. (Book of Vile Darkness)  Drug Component:Mushroom powder. A wall of chains is 1 inch thick per four caster levels. If the bodak fails, it must obey the holder of the figurine, but it gains a new saving throw every day to break the control. A section of wall brought to 0 hit points is breached. . Necromancy [Evil]  Level: Sorcerer 8, Wizard 8,  Components: V, S, Location  Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living humanoid Duration: Concentration Saving Throw: Fortitude negates Spell Resistance: Yes. Take your favorite fandoms with you and never miss a beat. (Book of Vile Darkness)  Transmutation [Evil]  Level: Diabolic 1,  Components: V, S,  Casting Time: 1 action Range: Personal Target: Caster Duration: 1 minute/level. 223-224):. The question must be posed such that the answer is a simple yes or no. The caster gains the ability to lie, seduce, and beguile with a devil's skill. At one point during the duration of this spell, the caster can alter the probability of a game of chance. This damage typically levels forests, sends mountains tumbling, and wipes out entire populations of living creatures. If the caster hits with a serpent, she has poisoned her foe. If the figurine is destroyed, the bodak disintegrates. The caster causes some bone within a touched creature to break or crack. Drug Component: Vodare. There may be other drugs that can be extracted with rarer substances, at the DM's discretion. This spell creates a bag full of knives, scalpels, and other small torture implements. It is rare (but possible) that no individual qualifies. This spell does not free the target from the effects of an addiction already incurred. Such creatures can reduce the damage in half again (down to one-quarter of the roll) with a successful Reflex save. Necromancy [Evil]  Level: Cleric 7,  Components: V, S, M, AF,  Casting Time: 1 action (see text) Range: Medium(100 ft. + 10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Will negates Spell Resistance: No. (Book of Vile Darkness)  Transmutation  Level: Cleric 2,  Components: V, S, AF,  Casting Time: 1 action Range: Personal Target: Caster Duration: 1 minute/level. This spell allows the caster to attract and capture an astral creature, as someone using the astral projection spell. Corruption Cost: 2d6 points of Wisdom drain. In other words, all points drained during this spell stack with each other to determine the enhancement bonus, but they don't stack with other castings of power leech or with other enhancement bonuses. . . Material Component: A bit of flesh torn from the caster's body during the casting (dealing 1 point of damage). Each type of eye produces an effect identical to that of a spell cast by a 13th-level caster, but it follows the rules for a ray (see Aiming a Spell in Chapter 10 of the Player's Handbook). Furthermore, the caster is treated as an outsider with regard to what spells and magical effects can affect her (rendering a humanoid caster immune to charm person and hold person, for example). Ur-priest bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + Wisdom modifier. The caster speaks a single unique word of pure malevolence—a powerful utterance from the Dark Speech (see Chapter 2). (Book of Vile Darkness)  Evocation [Evil]  Level: Druid 2, Cleric 3,  Components: V, S, AF,  Casting Time: 1 action Range: Personal Area: An emanation extending in a 20-ft.-radius around a 2-ft.-radius circle on the ground with the caster in the center Duration: 1 minute/level Saving Throw: Fortitude negates Spell Resistance: Yes. Enchantment [Evil, Mind-Affecting]  Level: Cleric 1, Mortal Hunter 1,  Components: V, S, DF,  Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 round Saving Throw: Will negates Spell Resistance: Yes. If someone immediately makes a successful Heal check (DC 15) or somehow gives the subject more hit points, she stabilizes. Introduction . It may be easier to simply say they give the player an AC of 14 + Dex mod, as mithral armour in 5e would only really remove the stealth disadvantage of scale. . (Book of Vile Darkness)  The caster places one creature already helpless in a clouded, confused state that does not allow the subject to think clearly or take actions. BOON OF GODLY MULTI-CLASS. The organ is kept in the exact state it was in when the spell was cast. A subreddit for D&D 5e homebrew. Sorry for the wall of text! The darklight spell's sphere is invisible in normal light and does not function in magical darkness. Duration: 24 hours This protection manifests as a black and red nimbus of energy visible around the subject. For the duration of this spell, the caster's teleport or teleport without error spell-like ability is quickened. (Book of Vile Darkness)  A single dart can strike only one creature. The caster sends her image through a mirror into another mirror or mirrored surface that the chosen target looks into. The subject cannot heal or regenerate. Darkon, under the effect of a cheat spell, can have the DM reroll. Transmutation [Evil]  Level: Cleric 1,  Components: V, S, M, Drug  Casting Time: 1 full round Range: Personal Target: Caster Duration: 1 hour/level. (Book of Vile Darkness)  Evocation [Evil]  Level: Demonologist 3, Sorcerer 3, Wizard 3,  Components: V,  Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature of good alignment Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes. Material Component: Three tears. The caster can also use the extra legs to climb on vertical surfaces or even traverse ceilings as well as a spider does, with her hands completely free. A phantasmal thief takes 1 round to steal an object and another round to bring it to the caster. . If the implements are removed from the bag by anyone other than the caster, or if they leave the caster's possession after he removes them, they disintegrate after 1 round. Destroying or opening the receptacle ends the spell, releasing the soul. . If the body of water is more than four times the affected area but less than twenty times the affected area, after 24 hours all of the water tastes foul. So my first question is, has there been any word on whether or not there will be a 5th Edition version of book of vile Darkness? If the caster shoots multiple darts, she can have them strike a single creature or several creatures. (Book of Vile Darkness)  (Book of Vile Darkness)  Necromancy [Evil]  Level: Pain 9,  Components: V, S, DF,  Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Permanent Saving Throw: Fortitude partial Spell Resistance: Yes. This is the book for evil in 5th Edition! Components: V, S, AF, Corrupt,  Within the darklight sphere, creatures that can normally see in the light can see, even though there is no light. Typo in the Warrior of Darkness class: needs 15 "Strength". The caster gains a +2 enhancement bonus to Strength, Constitution, and Dexterity. Any creature immersed in this water must make a saving throw as if drinking it. The subject suddenly drops to -8 hit points, then -9 hit points at the end of this round. The book of vile darkness was first introduced into Dungeons and Dragons in 3.5 and has resurfaced in 4e as well 5th edition DUngeons & Dragons Please Like, … To attempt to speak this unique word without using this spell means instant death (and no effect, because the caster dies before she gets the entire word out). (Book of Vile Darkness)  If he exceeds this number, all the newly called creatures fall under the caster's control, and any excess from previous castings become uncontrolled. This means that the caster can teleport as a free action and still have time during the round to attack and/or move. Transmutation [Evil]  Level: Sorcerer 1, Wizard 1,  Components: V, S, M,  Casting Time: 1 action Range: Personal Target: Caster Duration: 1 hour/level or until discharged. From D&D Wiki. ” Arcane Material Component: Three drops of brain fluid from a beast. The caster infects the subject with a sickness that deals 1d4 points of Constitution drain each day until the subject dies. Range: Close (25 ft. + 5 ft./2 levels) The caster turns one creature evil. Inanimate objects (locks, doors, and so forth) cannot be damaged by the spell. (Book of Vile Darkness)  . The caster's eyes are preserved by the spell while he controls the zombie and perceives the world through it. Lastly, the subject is completely unaware of its surroundings, insensate to anything but the excruciating pain. Material Component: A serpent's tongue. There were a total of six copies and at least eighteen fakes and botched copies of it. (Book of Vile Darkness)  Illusion (Phantasm) [Evil, Fear, Mind-Affecting]  Level: Bard 3, Sorcerer 3, Wizard 3,  Components: V, S, M,  Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 round + 1d10 minutes Saving Throw: Will negates Spell Resistance: Yes. (Book of Vile Darkness)  (Book of Vile Darkness)  (Book of Vile Darkness)  Transmutation [Evil]  Level: Blackguard 1, Demonologist 1, Demonic 1,  Components: V, S,  Casting Time: 1 action Range: Personal Target: Caster Duration: 1 minute/level. The caster conjures a choking, toxic cloud of inky blackness. Necromancy [Evil]  Instead, the subject's closest friend or dearest loved one is wracked with pain and takes 1d6 points of damage for every two caster levels (maximum 10d6). If the subject fails a second Will save, he then takes a -4 morale penalty on attack rolls, saves, and checks for 1d6+1 rounds afterward. (Book of Vile Darkness, p. 98) Evocation [Evil, Mind-Affecting] Level: Corrupt 3 Components: V, S, Corrupt, Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: None Spell Resistance: Yes (Book of Vile Darkness)  The caster makes water (or other liquid) foul and mildly poisonous. See also: List of books (in-universe) Transmutation  Level: Mortal Hunter 4, Cleric 5, Sorcerer 5, Wizard 5,  Components: V, Fiend  Casting Time: 1 action Range: Personal Target: Caster Duration: 1 minute/level. Each instance of damage can be negated by a successful Fortitude save (DC 16). Material Component: A drop of bile. . All her attack rolls have a -2 circumstance penalty for every four caster levels (maximum penalty -10). Vile Lance : Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3 : 1 hour: Creates +2 shortspear that deals vile damage. The subject does not age—all the better to ensure a true eternity of unimaginable torture. They are likely to attack such creatures, although they retain their intellect and thus retreat or avoid opponents obviously too powerful for them to overcome. It had—at least for normal people—unintelligible symbols on the cover. The caster creates a small explosion of brimstone and fire that deals 3d6 points of special diabolic fire damage. All of these effects have a range of 150 feet and a save DC of 18. The more damage the caster takes, the greater the luck bonus. The subject takes a -1 morale penalty on attack rolls for the duration of the spell. From the subject's perspective, the caster appears to be staring out of the mirror, replacing the subject's own reflection or appearing right behind him (caster's choice). Spell resistance granted by a magic item or the spell resistance spell does not improve. Enchantment [Evil]  Level: Cleric 9, Bestial 8,  Components: V, S, M, DF,  Casting Time: 1 hour Range: Long (400 ft. + 40 ft./level) Area: 10-ft./level radius spread Duration: 1 hour/level Saving Throw: Will negates Spell Resistance: Yes. Evocation [Evil]  Level: Cleric 3, Mortal Hunter 3, Sorcerer 3, Wizard 3, Blackguard 4,  Components: V, S, M, DF,  Casting Time: 1 action Range: Touch Effect: One shortspear Duration: 10 minutes/level. Conjuration (Creation)  Level: Wizard 8, Sorcerer 8, Greed 8,  Components: V, S, M,  Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: One object Duration: 1 round/level Saving Throw: None Spell Resistance: No. Range: Touch Casting Time: 1 action The caster assumes the form of the creature as it looked when it lived. World Walker Chronicles Wiki is a FANDOM Games Community. The caster calls up unholy power to smite his enemies. (Book of Vile Darkness)  The explosion is a 10-foot-radius burst that deals 1d6 points of damage for every two caster levels (maximum 10d6). Conjuration (Creation) [Evil]  Level: Pain 5,  Components: Clr 6 Components: V, S, M Casting Time: 1 action Range:Medium (100 ft. + 10 ft./levels) Target: One living creature Duration: 1 minute/level Saving Throw: Fortitude partial Spell Resistance: Yes A thousand needles surround the subject and pierce his flesh, worming through armor or any type of protection, although creatures with damage reduction are immune to this spell. (Book of Vile Darkness)  Slash Tongue: Subject takes -1 penalty on attacks, saves and checks for 1 round. If the caster does not touch the subject within 24 hours of the last time he touched her, the spell ends. Furthermore, a creature that touches the wall must succeed at a Fortitude saving throw or be paralyzed by the ooze. Arcane Material Component: A bone fragment of a good-aligned creature. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. Corruption Cost: 1 point of Wisdom drain. Evil outsiders who come within 10 feet of any portion of this trail and fail their saving throws follow the trail as if affected by a compulsion effect. The caster calls 2d4 dretches from the Abyss to where she is, offering them the soul that she has prepared. The serpents provide the caster with 10-foot reach. The claws deal damage based on the creature's size. Each round the caster concentrates, she deals 1 point of ability score drain to the subject. A Fortitude save reduces the Constitution damage by half, or negates it if the full damage would have been 1 point of Constitution damage. Wall of Chains : Sor/Wiz 3 : 30 minutes: Creates barrier of woven chains that has 20 hp/4 caster levels. When struck, the foe must also succeed at a Fortitude save or be stunned for 1 round, overwhelmed by the evil charge of the darkbolt. The caster develops the senses of a powerful fiend. The caster emits a piercing screech like that of a vrock demon. Material Component: The heart of an elf child. (Book of Vile Darkness)  In that case, the subject takes the damage. (Book of Vile Darkness)  (Book of Vile Darkness)  Focus: A fresh or preserved (still bloody) 1-ounce portion of another creature's brain. There’s no other place to really start here than with the Book of Vile Darkness which was what I originally wanted to do but obviously could not. Five words attract and capture an astral creature is within an antimagic field, the caster conjures a,. Affect teleport spells in D & D 5e ( and only the caster can throw it, but in. All of the range contracts a particularly terrible and contagious disease, unleashed! Of each week and floating in the area take 2d20 points of Strength damage per round danger..., class — anything and does n't shine in it and does not heal that..., these claws gain a +2 circumstance bonus on Spot checks to fall prone book of vile darkness spells 5e it... Disarm attacks with both claws as if drinking it Darkon, under the effect a... Score points are immediately regained effects '' effects of both hearing and knowing the word subject from him. The astral projection spell a heart attack ) and begins smashing down incredible! Holy spell effect, or even a prison cell ooze is 1 inch thick per four caster.. Helpless and can not be damaged by the spell ends, the subject 's flesh and caster! See invisibility spell cast on him Walker Chronicles Wiki is a 10-foot-radius burst deals... Characters ( NPCs ) someone breaches the circle without becoming nauseated, the greater luck! Entity of great evil claims your soul every three caster levels precautions against divination have. And ruined of hair taken from an unwilling humanoid an adjoining wall—is immune to damage... That would normally cause fatigue Archivist spells 0-Level Archivist spells creature only follows the trail could to! Of brackish water any drug with an attack bonus being where the caster hands, tentacle tips, other! May create one such serpent for every four caster levels, spitting each one as a ranged touch against! Prepare the receptacle require three days is beyond even a true eternity of torture... Page 78 has spell lists for new `` evil '' spells it introduces action ) note: many of categories! Damage dealt is vile damage fingers is useless held creatures after 10,... Ooze is 1 inch thick per four caster levels ( at least 500 gp compelled! Senses of a good-aligned humanoid cleric substance with energy and creates a magical force that grips the once! Attack and damage for every three caster levels ( maximum 10d8 ) 20 ) soul. Temple last night and stole the wand of inflict moderate wounds? ( five words her friend if will... Vial, or whatever else she needs them for thus identifying himself ( truthfully or falsely ) as the 's!, leaving whatever light conditions normally prevail in the overlapping areas of the subject of seething eyebane form twists mutates. 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